How to Play Dungeons and Dragons for the First Time
A beginner-friendly guide to starting your family's first Dungeons and Dragons adventure together.
- What You Need to Get Started. You'll need the basic rulebooks (Player's Handbook is most important), character sheets, pencils, and a set of dice including a 20-sided die. You can find starter sets that include everything for about $20, or use free basic rules available online. Each player needs their own character sheet, and you'll want scratch paper for notes. Don't worry about buying everything at once - many groups start with just the basics and add more supplies over time.
- Choose Your Dungeon Master. The Dungeon Master (DM) runs the game by describing scenes, playing non-player characters, and helping interpret rules. This person doesn't play against the others - they help create the story together. Parents often make good first-time DMs because they're comfortable guiding activities, but older kids can learn to DM too. The DM should read through the basic rules and maybe watch a few online tutorials before the first game.
- Create Your Characters. Each player creates a character by choosing a race (like elf or human), a class (like wizard or fighter), and writing down their abilities. Start with simple, classic combinations like human fighter or elf wizard. Give your character a name and think about their personality - are they brave, funny, or cautious? Character creation takes about 30 minutes the first time, but gets faster with practice. Help younger kids by explaining choices in simple terms.
- Learn the Basic Game Flow. The DM describes a situation, players say what they want to do, and sometimes you roll dice to see what happens. Most actions use a 20-sided die - higher rolls are better. Combat happens in turns, with each person getting a chance to act. Don't worry about memorizing all the rules at first. Focus on having fun and telling a good story together, and look up specific rules as needed.
- Start With a Simple Adventure. Begin with a short, straightforward quest like rescuing someone or finding a lost item. Starter sets include beginner adventures, or you can make up something simple. Keep the first session to 2-3 hours and focus on one main goal. Let players try different approaches to problems - there's usually more than one right answer. Celebrate creative solutions and teamwork over perfect rule-following.
- Keep Everyone Engaged. Make sure each player gets time in the spotlight and opportunities to use their character's special abilities. Ask quieter players what their characters are thinking or doing. Keep the story moving by limiting discussion to a few minutes per decision. Take breaks every hour, especially with younger players. Remember that the goal is fun for everyone, so adjust rules or story elements if someone seems bored or frustrated.